It's certainly an ambitious task given the limits of the PS4 and Xbox One hardware, so how has the developer managed this? Pixel-counting suggests that dynamic resolution scaling is in effect across all consoles. Some of these features are reserved for 30fps racing games like Forza Horizon and DriveClub, but Slightly Mad Studios implements these aspects into Project Cars 2 while still targeting 60fps across all platforms. Other elements such as changes in ambient and track temperature along with atmospheric shifts all impact on car performance too, with tyres, braking, and aerodynamics all factored into the calculations. Existing wet weather conditions are also enhanced via the use of fluid dynamics - a feature that sees pools of water build up on the track when it's raining heavily, later receding as the weather changes and the track begins to dry out. It's an aspect of the game further expanded upon in this sequel.Ī new snow season covers the trackside in icy details, while wintery conditions ranging from light snowfall to a full-on blizzard round off the extra dynamic weather effects. Handling is altered with the transition from dry to wet surfaces, changing how much grip and control is present, while splashes of water partially obscure the upcoming track. The question is, in light of the sometimes shaky frame-rate found in its predecessor, how well does the sequel match up - and what are the advantages of running on PlayStation 4 Pro?Īt its core, Project Cars is designed around creating a dynamic racing environment, where shifting weather conditions regularly change how each race plays out. It's a huge couple of months for racing sim fans, and we're off to a good start with Slightly Mad's sequel, packed with a raft of new technological features. From personal experience, I can attest that they take longer to finish than what you might expect and that it will be way more expensive than what you initially thought.Project Cars 2 reviews have dropped, the Forza Motorsport 7 demo arrives today and Gran Turismo Sport is en route. So, if you are considering getting your first project car, check out Matt's video on why many project cars never get finished. Yes, that is a real risk, so we suggest being informed before purchasing your first project car. With all the work involved, it may seem easier to pay someone else to do it for you, but some parts of the build might prove more expensive than you would like, and some people might even turn you down if your build is too ambitious. The budget issue is the first to arrive, but others follow once the car is disassembled, or when it is running, but not driving, or when it is running and driving, but far from being street-legal, not to mention being complete. These steps refer to those who prefer to work on their cars instead of paying someone else to do it for them.Īs Matt notes in his roadmap, there are several "pits of despair" in the process of building a project car. With his previous swap experience, as well as his formal training, Matt Brown has even made a roadmap of the steps that someone goes through when undertaking a project car. At this point, we should point out that Matt Brown has also written a book on how to develop a single-seater for Formula SAE. As you can imagine, things got complicated real fast, but Matt seems prepared to handle them. He finished that project six years ago and has decided to Tesla swap a classic Jaguar. Some of you may know Matt Brown for his previous work, which involved swapping a motorcycle engine under the hood of his Honda S600. It should serve as a wake-up call for those interested in undertaking a project car of their own, as well as a warning for those who think these projects get finished overnight, just like you can see on TV. Matt Brown, an automotive engineer behind the SuperfastMatt channel on YouTube, made a video explaining his view on the topic, and we find it to be a good explanation for these situations.
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